Wrist Gauntlets

Wrist Gauntlets

Avg. Rating 5.0
1 Rating

1


Side Neutral
Rarity Common
Version A
Type Equipment
Points 1


Expansion

Abbreviation
BH

Card Number
74 / 78

Author/Publisher
Independent Development Committee
Publish Date
12/1/2010

Independent Development Committee

Card Text

Pay 1 Force    Equip

Equipped Assassin, Bounty Hunter, Crime Lord, Pirate or Smuggler Character gets "When the Character battle step starts, choose one: this unit gets +20 speed, +3 power, Stun 4, or "Pay 1 Force    Evade 1" until end of turn."



Keywords

Bounty
Bounty: [bonus]: A layered ability triggered during a unit discard that means, "When another unit is discarded by damage from this unit, you gain the following when your next build step starts." Bounty triggers even if the attacking unit leaves play. Bounty works in the build zone. You will gain the bounty even if the attacking unit is sent to the discard pile. The unit can't collect a bounty on itself.
Equip
Equip: A selective effect on Equipment activated during the build step that means, "Attach this Equipment to a unit. Play only during your build step." You can pay the Equip cost only once per turn.
Evade
Evade X: A layered ability activated during the damage prevention POP that means, "Prevent up to X damage to this unit." You can play Evade only once for each instance of damage. You don't have to use all of the Evade. You choose how much damage to Evade up to X, even if the full amount of damage or more is pending.
Stun
Stun X: A cumulative ability triggered during the damage placement POP that means, "When this unit damages another unit, that unit gets –X power until end of battle." If no damage counters are placed as a result of damage, Stun doesn't occur. Stun works anytime the unit damages another unit, not just when it attacks. Only the unit with both Deflect and Stun abilities can stun when it activates its Deflect.