Kavar (A)

Kavar (A)

Avg. Rating 5.0
1 Rating

7
40
4
6


Side Light
Rarity Uncommon
Version A
Type Character
Points 2


Expansion

Abbreviation
KAE

Card Number
88 / 195

Author/Publisher
Independent Development Committee
Publish Date
12/25/2020

Independent Development Committee

Card Text

When the battle phase starts, choose one: Kavar gets +20 speed and +2 power until end of turn. Or: Kavar gets Critical Hit 2 and "Pay 0 Force    Evade 1" until end of turn.

Pay 1 Force    Evade 1

Pay 2 Force    Each of your opponent's Characters gets -1 power until end of turn. Play only when no unit is attacking.



Keywords

Critical Hit
Critical Hit X: A cumulative ability triggered during the pending damage POP that means, "If you rolled at least one natural six with this unit's attack dice, this unit does X more damage for this attack." Only one natural "6" counts in the attack roll after re-rolls. If a unit gets the Critical Hit ability after you roll attack dice, it's too late to affect the damage. Accuracy can't increase the die roll to a natural "6". However, you or your opponent may use an effect to re-roll dice to affect the number of natural sixes. (You only count the six, if any, from the roll used for the attack.) Critical Hit applies only to dice rolled for an attack, not to dice rolls for abilities like Retaliate.
Evade
Evade X: A layered ability activated during the damage prevention POP that means, "Prevent up to X damage to this unit." You can play Evade only once for each instance of damage. You don't have to use all of the Evade. You choose how much damage to Evade up to X, even if the full amount of damage or more is pending.