Rakghoul Plague

Rakghoul Plague

Avg. Rating 5.0
1 Rating

Side Neutral
Rarity Uncommon
Version A
Type Event
Points 2



Card Number
103 / 195

Independent Development Committee
Publish Date

Independent Development Committee

Card Text

Whenever damage from a Rakghoul causes a non-Droid, non-Rakghoul to be discarded, each player rolls a die. If it's a tie, each player rolls again until a player rolls higher. The player who rolls higher takes 1 30/3/2 Infected Rakghoul Subordinate with "Critical Hit 1" and puts it into the Ground or Character arena under his or her control.

If all units in an arena are infected Rakghouls, each player can't control that arena.


Critical Hit
Critical Hit X: A cumulative ability triggered during the pending damage POP that means, "If you rolled at least one natural six with this unit's attack dice, this unit does X more damage for this attack." Only one natural "6" counts in the attack roll after re-rolls. If a unit gets the Critical Hit ability after you roll attack dice, it's too late to affect the damage. Accuracy can't increase the die roll to a natural "6". However, you or your opponent may use an effect to re-roll dice to affect the number of natural sixes. (You only count the six, if any, from the roll used for the attack.) Critical Hit applies only to dice rolled for an attack, not to dice rolls for abilities like Retaliate.