Go for the Legs

Go for the Legs

Avg. Rating 7.0
2 Ratings


Side Light
Rarity Rare
Version A
Type Battle
Points 3


Abbreviation
ESB

Card Number
28 / 210

Author/Publisher
Wizards of the Coast
Publish Date
10/1/2003

Wizards of the Coast

Card Text

Tap one of your untapped units in the Ground arena    Choose one of your units in the Ground arena. The chosen unit gets +1 power, Accuracy 1, and Stun 1 for this attack.

Enhance: Tap another of your untapped units in the Ground arena    The chosen unit gets +2 power, Accuracy 2, and Stun 2 for this attack instead.



Keywords

Accuracy
Accuracy X/-X: A cumulative, static ability that means, "Add X to each of this unit’s attack dice." and "Subtract X from each of this unit’s attack dice." respectively. Accuracy can’t alter "natural" rolls to affect Critical Hit, Fury, or Parry, but it can affect your chance against Armor. If a unit gets the Accuracy ability after you roll attack dice, it's too late to affect the hits.
Enhance
Enhance: [Effect]: A selective, static effect that means, "You may play the following effect by paying the additional cost." The effect states whether you play it "instead" or "also". You must declare it to get its effect.
Stun
Stun X: A cumulative ability triggered during the damage placement POP that means, "When this unit damages another unit, that unit gets –X power until end of battle." If no damage counters are placed as a result of damage, Stun doesn't occur. Stun works anytime the unit damages another unit, not just when it attacks. Only the unit with both Deflect and Stun abilities can stun when it activates its Deflect.