Azkul (A)

Azkul (A)

Avg. Rating 5.0
1 Rating

6
60
5
5


Side Dark
Rarity Common
Version A
Type Character
Points 1


Expansion

Abbreviation
KAE

Card Number
123 / 195

Author/Publisher
Independent Development Committee
Publish Date
12/25/2020

Independent Development Committee

Card Text

Armor

Azkul gets Accuracy 1 when attacking a Jedi.

Whenever Azkul damages a Jedi (after damage prevention), you may discard an Equipment attached to that Jedi.



Keywords

Accuracy
Accuracy X/-X: A cumulative, static ability that means, "Add X to each of this unit’s attack dice." and "Subtract X from each of this unit’s attack dice." respectively. Accuracy can’t alter "natural" rolls to affect Critical Hit, Fury, or Parry, but it can affect your chance against Armor. If a unit gets the Accuracy ability after you roll attack dice, it's too late to affect the hits.
Armor
Armor: An isolated, static ability that means, "This unit can only be hit on a roll of 5 or more." Armor works against dice of damage and attack dice. It redefines what die roll is required to hit a unit. It doesn’t modify the die roll like Accuracy. A unit with Accuracy 1 attacking a unit with Armor hits with 4's, 5's, and 6's.
Equip
Equip: A selective effect on Equipment activated during the build step that means, "Attach this Equipment to a unit. Play only during your build step." You can pay the Equip cost only once per turn.