Mandalorian Armorer Workshop

Mandalorian Armorer Workshop

Avg. Rating 5.0
1 Rating


Side Neutral
Rarity Rare
Version A
Type Resource
Points 3



Card Number
49 / 270

Independent Development Committee
Publish Date

Independent Development Committee

Card Text

Add 1 counter    One of your Mandalorians gets Armor and can't lose Armor until end of turn. Play only when no unit is attacking.

Remove 5 counters    Each of your Mandalorians gets "This unit gets +1 power and Stun 1 for each Equipment attached to it." until end of turn. Play only during your build step.


Armor: An isolated, static ability that means, "This unit can only be hit on a roll of 5 or more." Armor works against dice of damage and attack dice. It redefines what die roll is required to hit a unit. It doesn’t modify the die roll like Accuracy. A unit with Accuracy 1 attacking a unit with Armor hits with 4's, 5's, and 6's.
Equip: A selective effect on Equipment activated during the build step that means, "Attach this Equipment to a unit. Play only during your build step." You can pay the Equip cost only once per turn.
Stun X: A cumulative ability triggered during the damage placement POP that means, "When this unit damages another unit, that unit gets –X power until end of battle." If no damage counters are placed as a result of damage, Stun doesn't occur. Stun works anytime the unit damages another unit, not just when it attacks. Only the unit with both Deflect and Stun abilities can stun when it activates its Deflect.