Zero (A)

Zero (A)

Avg. Rating 5.0
1 Rating

5
30
4
5


Side Neutral
Rarity Uncommon
Version A
Type Character
Points 2


Expansion

Abbreviation
TM

Card Number
160 / 270

Author/Publisher
Independent Development Committee
Publish Date
4/10/2021

Independent Development Committee

Card Text

Gunship and Transport Pilot. The Gunship or Transport gets: *Cunning *Pay 3 Force    This unit gets Stealth until end of turn. Play only when the battle phase starts.



Keywords

Pilot
[sub-type] Pilot: A layered, static ability written as "[sub-type] Pilot. The [sub-type] gets:… ." that means, "You may move this card onto or off of a non-Droid Space or Ground unit of the correct sub-type once during the build step. Ignore all other text on this card except its name, sub-type and health. The piloted unit can't have more than one Pilot." Treat all of a unit's Pilot abilities for a sub-type as a single Pilot ability for that sub-type. It grants abilities to that unit alone. See the "Pilots" section of the rules PDF for more info.
Stealth
Stealth: An isolated, static ability that means, "This unit can't be attacked unless it's tapped or has damage counters on it." An untapped and undamaged unit with Stealth can still be affected by alternative types of damage. (Such as Overkill.) As long as the unit has any number of damage counters on it, it can't use Stealth.
Cunning
Cunning: An isolated, static ability that means, "Roll this unit’s attack dice secretly. Show them to your opponent after damage prevention."