Absorb Power

Absorb Power

Avg. Rating 5.0
1 Rating


Side Neutral
Rarity Rare
Version A
Type Battle
Points 3


Abbreviation

Card Number
2 / 225

Author/Publisher
Independent Development Committee
Publish Date
5/23/2021

Independent Development Committee

Card Text

One of your units gets Fortitude and "Pay 2 Force    Absorb 2" until end of turn.

Pay 2 Force    Meditate



Keywords

Fortitude
Fortitude: An isolated, static ability that means, "This unit can prevent unpreventable damage to itself." Units with Fortitude can prevent damage from units with Ferocity and "damage... that can't be prevented" by using Deflect, Evade, Parry, and other damage prevention abilities. Fortitude only allows a unit to prevent unpreventable damage to itself, not to other units. Putting damage counters directly on a unit is not the same thing as doing damage, and also can't be stopped by Fortitude.
Meditate
Meditate: An isolated effect activated during a POP chance or your build step that means, "You may play this card from your discard pile without paying the printed cost. Play only during a POP chance or during your build step. When this card would be discarded, remove it from the game instead." Meditate can only be activated when the card is in your discard pile. Paying the Meditate activation cost means you don't pay the normal printed cost of the card.
Absorb
Absorb X: An activated ability that means, "Prevent up to X damage to this unit, and it gains power for its next attack equal to the amount of damage prevented this way."