Albrekh (A)

Albrekh (A)

Avg. Rating 5.0
1 Rating

4
20
3
4


Side Dark
Rarity Uncommon
Version A
Type Character
Points 2



Abbreviation

Card Number
74 / 225

Author/Publisher
Independent Development Committee
Publish Date
5/23/2021

Independent Development Committee

Card Text

Reserves: Each of your units with 1 or more Armor Defenses attached gets +1 health.

Reserves:      Choose one: Add 1 counter to your Resource. Play only during your build step. Or: Put an Armor Defense Equipment card from your discard pile into your build zone with 1 build counter on it. Play only during your build step.



Keywords

Armor
Armor: An isolated, static ability that means, "This unit can only be hit on a roll of 5 or more." Armor works against dice of damage and attack dice. It redefines what die roll is required to hit a unit. It doesn’t modify the die roll like Accuracy. A unit with Accuracy 1 attacking a unit with Armor hits with 4's, 5's, and 6's.
Equip
Equip: A selective effect on Equipment activated during the build step that means, "Attach this Equipment to a unit. Play only during your build step." You can pay the Equip cost only once per turn.
Reserves
Reserves: [Ability]: A layered, static ability that means, "The following ability works while, and only while, it's in the build zone." The granted ability remains to be the ability of its type. (For example, activated abilities granted by Reserves may be disrupted.)