TIE Escort Squad

TIE Escort Squad

Avg. Rating 5.0
1 Rating

4
30
3
3


Side Dark
Rarity Uncommon
Version A
Type Space
Points 2



Abbreviation

Card Number
135 / 225

Author/Publisher
Independent Development Committee
Publish Date
5/23/2021

Independent Development Committee

Card Text

Bounty: You may tap a unit with 1 or more captivity counters on it in any arena.

When your build step starts, you may choose one: Put 1 captivity counter on one of your opponent's units in the Space arena. Or: One of your opponent's units with 1 or more captivity counters on it in the Space arena gets "Upkeep: Pay 1 Force or tap this unit." until end of turn.



Keywords

Bounty
Bounty: [bonus]: A layered ability triggered during a unit discard that means, "When another unit is discarded by damage from this unit, you gain the following when your next build step starts." Bounty triggers even if the attacking unit leaves play. Bounty works in the build zone. You will gain the bounty even if the attacking unit is sent to the discard pile. The unit can't collect a bounty on itself.
Upkeep
Upkeep: [Cost]: A layered ability triggered when the build step starts that means, "When the build step starts each turn, you must pay the following cost." You must choose one of the costs that you can pay each turn, and ignore the others. You must still pay the Upkeep costs of a unit even if that unit is in the build zone, becomes the top card of a unique unit stack, or Pilots another unit. The Upkeep must be paid if you can pay it. If you can't pay any of the listed costs in full, then ignore Upkeep. If a unit has multiple Upkeep abilities, fulfilling just one of the Upkeep abilities (such as tapping the unit) does not satisfy all the Upkeep costs at once; it would only satisfy that instance of Upkeep. You may choose the order of multiple Upkeep abilities to keep an Upkeep from being paid, though a different order might pay it.