Outer Rim Sieges

Outer Rim Sieges

Avg. Rating 5.0
1 Rating

3


Side Neutral
Rarity Promotional
Version A
Type Mission
Points 0

Subtype

Expansion

Abbreviation

Card Number
25 / 90

Author/Publisher
Independent Development Committee
Publish Date
6/2/2021

Independent Development Committee

Card Text

When each turn starts, if damage from one of your Armies, Fleets, Squads, or Squadrons caused one of your opponent's units to be discarded last turn, you may choose one of your Armies, Fleets, Squads, or Squadrons. If you do, the chosen unit gets +10 speed, Accuracy 1, Damage Control 1, and “Pay 4 Force    This unit gets Double Strike until end of turn.” until end of turn.



Keywords

Accuracy
Accuracy X/-X: A cumulative, static ability that means, "Add X to each of this unit’s attack dice." and "Subtract X from each of this unit’s attack dice." respectively. Accuracy can’t alter "natural" rolls to affect Critical Hit, Fury, or Parry, but it can affect your chance against Armor. If a unit gets the Accuracy ability after you roll attack dice, it's too late to affect the hits.
Damage Control
Damage Control X: A cumulative, triggered ability that means, "When your build step starts, you may remove up to X damage counters from this unit."
Double Strike
Double Strike: An isolated, static ability played after the attack end POP that means, "You may choose a unit that this unit can attack. This unit attacks that unit. Play only if this unit just attacked and only if it tapped for that attack." The unit must tap for the first attack, not the second. If it untaps, it may double strike again. Double Strike doesn't allow you to attack your own units.