Operation Emperor's Hammer

Operation Emperor's Hammer

Avg. Rating 5.0
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2


Side Light
Rarity Promotional
Version A
Type Mission
Points 0

Subtype

Expansion

Abbreviation

Card Number
57 / 90

Author/Publisher
Independent Development Committee
Publish Date
6/2/2021

Independent Development Committee

Card Text

When one of your Capital Ships, Cruisers, or Fleets would attack, it gets Bombard X, where X is that unit's printed power, and Overkill until end of turn.



Keywords

Bombard
Bombard X: A cumulative, static ability that means, "This unit may attack a unit in the Ground arena instead of the Space arena, using X power plus any other effects." You choose whether to use Bombard to attack a unit in the Ground arena or to make a normal attack in the Space arena. You can't attack a unit in the Space arena using Bombard. Power changes affect Bombard.
Overkill
Overkill: An isolated ability triggered during the pending damage POP that means, "When this unit attacks, you may divide hits in excess of the defending unit's remaining health between that unit and another unit in the same arena." The player who controls the attacking unit decides how many hits (if any) in excess of the defending unit's remaining health to reassign as damage to the second unit. (That player can't change their mind afterward.) A number of hits equal to the defending unit's health must be assigned to the defending unit, and the remainder may be assigned to the defending unit or another unit in the same arena. Overkill damage is caused by the ability, not the die roll. Shields, Parry, and Armor have no effect against it, but damage prevention not specifying dice works normally. Both units resolve damage in tandem.