Abeloth (A)

Abeloth (A)

Avg. Rating 5.0
1 Rating

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9


Side Neutral
Rarity Promotional
Version A
Type Space/Ground/Character
Points 0


Expansion

Abbreviation

Card Number
76 / 90

Author/Publisher
Independent Development Committee
Publish Date
6/2/2021

Independent Development Committee

Card Text

Stack: Any unique unit with "Force in its game text or subtype.

Upkeep: Gain 1 Force or your opponent loses 1 Force.

Abeloth can have more than 4 cards in her stack.

Abeloth can't lose her printed game text.

Whenever Abeloth causes a unique unit with "Force" in its game text or subtype to be discarded, stack a card that was in that unit's stack beneath Abeloth.

Pay 3 Force    Absorb 3



Keywords

Stack
Stack: [List]: A layered, static ability that means "You may put a listed card under this unit as part of its stack." The listed cards can't be on top of the stack. Cards with the Stack ability don't count as the cards listed and don't contest with any of the listed cards. If a card is listed by its name you can't stack a card with a different name unless it satisfies a different criteria in the [list] or they represent the same unit. (See the "Different Versions with Different Names" section in the rules PDF) Unlike a normal stack, you can only have one version of each unique unit from the [list] in the stack. Non-unique cards listed on a card with the Stack ability are permitted to form a part of the stack and you can have multiple cards with the same name in the stack as long as they are non-unique. Cards added to a card's stack using the Stack ability cannot exceed the 4 card maximum normal stacking rule. If a unique card with the Stack ability has another version of itself move to the top of it's stack, discard any cards in the stack that can't stack with the new version on top of the stack.
Upkeep
Upkeep: [Cost]: A layered ability triggered when the build step starts that means, "When the build step starts each turn, you must pay the following cost." You must choose one of the costs that you can pay each turn, and ignore the others. You must still pay the Upkeep costs of a unit even if that unit is in the build zone, becomes the top card of a unique unit stack, or Pilots another unit. The Upkeep must be paid if you can pay it. If you can't pay any of the listed costs in full, then ignore Upkeep. If a unit has multiple Upkeep abilities, fulfilling just one of the Upkeep abilities (such as tapping the unit) does not satisfy all the Upkeep costs at once; it would only satisfy that instance of Upkeep. You may choose the order of multiple Upkeep abilities to keep an Upkeep from being paid, though a different order might pay it.
Absorb
Absorb X: An activated ability that means, "Prevent up to X damage to this unit, and it gains power for its next attack equal to the amount of damage prevented this way."