Jedi Quest

Jedi Quest

Avg. Rating 5.0
1 Rating

1


Side Light
Rarity Rare
Version A
Type Mission
Points 3

Subtype


Abbreviation
AAA

Card Number
21 / 175

Author/Publisher
Independent Development Committee
Publish Date
9/28/2021

Independent Development Committee

Card Text

Alternative Cost: Pay 1 Force

When each turn starts, if you deployed or put 1 or more Jedi Padawans into any arena last turn, choose one: Add 1 counter to your Resource. Or: One of your Jedi Padawans gets Fortitude and "Pay 1 Force    Persuade 1" until end of turn.



Keywords

Alternative Cost
Alternative Cost: [cost]: A selective, static effect that means, "Instead of paying the build cost of this card, you may complete this card by paying the [cost] listed." Alternative Cost must be paid in full, if it is not possible to pay the [cost] completely, you can't complete the card. You must pay the [cost] in the order listed. Any ability that reduces the normal cost to complete a card does not reduce the [cost] in that card's Alternative Cost, unless the ability specifically says so.
Fortitude
Fortitude: An isolated, static ability that means, "This unit can prevent unpreventable damage to itself." Units with Fortitude can prevent damage from units with Ferocity and "damage... that can't be prevented" by using Deflect, Evade, Parry, and other damage prevention abilities. Fortitude only allows a unit to prevent unpreventable damage to itself, not to other units. Putting damage counters directly on a unit is not the same thing as doing damage, and also can't be stopped by Fortitude.
Persuade
Persuade X: An activated ability that means, "Prevent up to X damage to this unit, and the attacking unit, if any, loses power for its next attack equal to the amount of damage prevented this way."