Death Watch Assassin Team

Death Watch Assassin Team

Avg. Rating 5.0
1 Rating

7
40
5
5


Side Neutral
Rarity Uncommon
Version A
Type Ground
Points 2



Abbreviation
AAA

Card Number
68 / 175

Author/Publisher
Independent Development Committee
Publish Date
9/28/2021

Independent Development Committee

Card Text

Hidden Cost 5

Stealth

Pay 2 build points    Take 1 60/2/2 Expendable Assassin Subordinate with "Return this unit to your supply    Put 2 damage counters on a unit in this arena. Play onlg when this unit would attack." and put it in the Ground or Character arena. Play only during your build step.



Keywords

Hidden Cost
Hidden Cost X: A selective, static effect that means, "As long as you have a number of build counters on this card equal to X or the unit's current build cost (whichever is less), you may complete it anytime by paying Force for the remaining build cost, if any." Effects and stacking rules may reduce the build cost. You do not need to pay Force if the build cost is within the Hidden Cost integer. You can deploy it to the build zone. Hidden cost can only be played if the card is partially built and has the required number of build counters on it. You may use Hidden cost anytime, even during any Play-or-Pass chances not reserved for re-roll, damage prevention, or disrupt POP chances. If there are a number of build counters on the unit equal to or greater than the Hidden Cost integer, you do not need to pay any Force. You may not use Hidden Cost to deploy a Pilot to a unit.
Stealth
Stealth: An isolated, static ability that means, "This unit can't be attacked unless it's tapped or has damage counters on it." An untapped and undamaged unit with Stealth can still be affected by alternative types of damage. (Such as Overkill.) As long as the unit has any number of damage counters on it, it can't use Stealth.