Final Showdown

Final Showdown

Avg. Rating 5.0
1 Rating


Side Neutral
Rarity Common
Version A
Type Battle
Points 1


Abbreviation
AAA

Card Number
120 / 175

Author/Publisher
Independent Development Committee
Publish Date
9/28/2021

Independent Development Committee

Card Text

Pay 4 Force, discard a card from your hand    Untap one of your units in any arena. If that unit is an Assassin, Bounty Hunter, Jedi, or Sith, it gets +1 power and Precision for its next attack.

Pay 5 Force, discard a card from your hand    Meditate, and Final Showdown can't be disrupted.



Keywords

Bounty
Bounty: [bonus]: A layered ability triggered during a unit discard that means, "When another unit is discarded by damage from this unit, you gain the following when your next build step starts." Bounty triggers even if the attacking unit leaves play. Bounty works in the build zone. You will gain the bounty even if the attacking unit is sent to the discard pile. The unit can't collect a bounty on itself.
Meditate
Meditate: An isolated effect activated during a POP chance or your build step that means, "You may play this card from your discard pile without paying the printed cost. Play only during a POP chance or during your build step. When this card would be discarded, remove it from the game instead." Meditate can only be activated when the card is in your discard pile. Paying the Meditate activation cost means you don't pay the normal printed cost of the card.
Precision
Precision: An isolated, static ability that means, "This unit cannot be intercepted." An attacking unit with Precision cannot have the target of its attack changed by a unit with the Intercept ability. "Elude" is the former name of this keyword. Treat any unit with Elude as if it has Precision instead.