Equipped Character gets "When the battle phase starts, you may choose a unit in your build zone. If you do, the chosen unit gets 'Reserves: Disrupt a non-unit card.' until end of turn."
Keywords
Equip
Equip: A selective effect on Equipment activated during the build step that means, "Attach this Equipment to a unit. Play only during your build step." You can pay the Equip cost only once per turn.
Reserves
Reserves: [Ability]: A layered, static ability that means, "The following ability works while, and only while, it's in the build zone." The granted ability remains to be the ability of its type. (For example, activated abilities granted by Reserves may be disrupted.)