Rising Force

Rising Force

Avg. Rating 5.0
1 Rating


Side Light
Rarity Common
Version A
Type Event
Points 1


Abbreviation
AAA

Card Number
135 / 175

Author/Publisher
Independent Development Committee
Publish Date
9/28/2021

Independent Development Committee

Card Text

When the battle phase starts, each player gains 1 Force.

When the battle phase ends, each player may put 1 mastery counter on a unit.

Each unit with 1 or more mastery counters on it gets Focus 1.

Each unit with 2 or more mastery counters on it gets "Pay 1 Force    Protect 1."



Keywords

Focus
Focus X: A cumulative ability triggered by the initial dice roll that means, "When you roll at least one natural five with this unit's attack dice before re-roll, this unit gets +X power for its next attack." Only the first natural "5" counts. A five rolled after re-roll doesn't matter. Focus applies only to dice rolled for an attack, not to dice rolls for abilities like Retaliate. Accuracy can't increase the die roll to a natural "5."
Protect
Protect X: A layered ability activated during the damage prevention POP that means, "Prevent up to X damage to one of your other units in this arena." You can play Protect only once for each instance of damage. You don't have to use all of the Protect. You choose how much damage to Protect up to X, even if the full amount of damage or more is pending.