TIE Bomber EX-1-2

TIE Bomber EX-1-2

Avg. Rating 8.0
2 Ratings

4
30
3
3


Side Dark
Rarity Common
Version A
Type Space
Points 1



Abbreviation
ESB

Card Number
201 / 210

Author/Publisher
Wizards of the Coast
Publish Date
10/1/2003

Wizards of the Coast

Card Text

This unit gets Critical Hit 2 as long as it's using Bombard to attack a Ground unit.

Bombard 2



Keywords

Bombard
Bombard X: A cumulative, static ability that means, "This unit may attack a unit in the Ground arena instead of the Space arena, using X power plus any other effects." You choose whether to use Bombard to attack a unit in the Ground arena or to make a normal attack in the Space arena. You can't attack a unit in the Space arena using Bombard. Power changes affect Bombard.
Critical Hit
Critical Hit X: A cumulative ability triggered during the pending damage POP that means, "If you rolled at least one natural six with this unit's attack dice, this unit does X more damage for this attack." Only one natural "6" counts in the attack roll after re-rolls. If a unit gets the Critical Hit ability after you roll attack dice, it's too late to affect the damage. Accuracy can't increase the die roll to a natural "6". However, you or your opponent may use an effect to re-roll dice to affect the number of natural sixes. (You only count the six, if any, from the roll used for the attack.) Critical Hit applies only to dice rolled for an attack, not to dice rolls for abilities like Retaliate.