Ezra Bridger's Ingenuity (A)

Ezra Bridger's Ingenuity (A)

Avg. Rating 5.0
1 Rating

2


Side Light
Rarity Rare
Version A
Type Equipment
Points 3

Subtypes

Expansion

Abbreviation
FOR

Card Number
16 / 210

Author/Publisher
Independent Development Committee
Publish Date
11/27/2021

Independent Development Committee

Card Text

When you complete a Campaign, attach Ezra Bridger's Ingenuity to one of your Lothal Rebel Character and put up to 4 mastery counter on that Character.

Equipped Lothal Rebel gets "Pay 1 Force    Deflect 1" and "Pay 1 Force    Persuade 1."

Equipped Ezra Bridger also gets "Pay 4 Force    Rearrange the cards in Ezra's Stack. Play only when no unit is attacking." and "Remove 1 mastery counter from Ezra    Absorb 1."



Keywords

Deflect
Deflect X: A layered ability activated during the damage prevention POP that means, "Prevent X damage to this unit, and this unit may do that much damage to a unit of your choice in the same arena." Deflect creates new damage that can be done to any unit in the arena (even itself). Deflect may be deflected any number of times. Damage is applied after all prevention and deflects resolve. The damage that the unit does equals the damage it prevented. You can play each Deflect effect only once for each source of damage. Deflect as much damage as you can up to the Deflect value.
Equip
Equip: A selective effect on Equipment activated during the build step that means, "Attach this Equipment to a unit. Play only during your build step." You can pay the Equip cost only once per turn.
Stack
Stack: [List]: A layered, static ability that means "You may put a listed card under this unit as part of its stack." The listed cards can't be on top of the stack. Cards with the Stack ability don't count as the cards listed and don't contest with any of the listed cards. If a card is listed by its name you can't stack a card with a different name unless it satisfies a different criteria in the [list] or they represent the same unit. (See the "Different Versions with Different Names" section in the rules PDF) Unlike a normal stack, you can only have one version of each unique unit from the [list] in the stack. Non-unique cards listed on a card with the Stack ability are permitted to form a part of the stack and you can have multiple cards with the same name in the stack as long as they are non-unique. Cards added to a card's stack using the Stack ability cannot exceed the 4 card maximum normal stacking rule. If a unique card with the Stack ability has another version of itself move to the top of it's stack, discard any cards in the stack that can't stack with the new version on top of the stack.
Absorb
Absorb X: An activated ability that means, "Prevent up to X damage to this unit, and it gains power for its next attack equal to the amount of damage prevented this way."
Persuade
Persuade X: An activated ability that means, "Prevent up to X damage to this unit, and the attacking unit, if any, loses power for its next attack equal to the amount of damage prevented this way."