Grand Admiral Thrawn's Ingenuity (A)

Grand Admiral Thrawn's Ingenuity (A)

Avg. Rating 5.0
1 Rating

2


Side Dark
Rarity Rare
Version A
Type Equipment
Points 3

Subtypes

Expansion

Abbreviation
FOR

Card Number
26 / 210

Author/Publisher
Independent Development Committee
Publish Date
11/27/2021

Independent Development Committee

Card Text

When you complete a Campaign, attach Grand Admiral Thrawn's Ingenuity to one of your Imperial Officer Characters and put up to 4 mastery counters on that Character.

Equipped Imperial Officer gets "Pay 1 Force    Deflect 1" and Pay 1 Force    Persuade 1."

Equipped Grand Admiral Thrawn also gets "Remove 2 mastery counters from Thrawn    Choose a rarity. Each non-Imperial with the chosen rarity gets -1 power until end of turn.



Keywords

Deflect
Deflect X: A layered ability activated during the damage prevention POP that means, "Prevent X damage to this unit, and this unit may do that much damage to a unit of your choice in the same arena." Deflect creates new damage that can be done to any unit in the arena (even itself). Deflect may be deflected any number of times. Damage is applied after all prevention and deflects resolve. The damage that the unit does equals the damage it prevented. You can play each Deflect effect only once for each source of damage. Deflect as much damage as you can up to the Deflect value.
Equip
Equip: A selective effect on Equipment activated during the build step that means, "Attach this Equipment to a unit. Play only during your build step." You can pay the Equip cost only once per turn.
Persuade
Persuade X: An activated ability that means, "Prevent up to X damage to this unit, and the attacking unit, if any, loses power for its next attack equal to the amount of damage prevented this way."