TIE Pursuit Squad

TIE Pursuit Squad

Avg. Rating 4.0
2 Ratings

5
50
4
4


Side Dark
Rarity Common
Version A
Type Space
Points 1

Subtype


Abbreviation
ESB

Card Number
205 / 210

Author/Publisher
Wizards of the Coast
Publish Date
10/1/2003

Wizards of the Coast

Card Text

This unit gets -1 power for each damage counter on it.

Critical Hit 2



Keywords

Critical Hit
Critical Hit X: A cumulative ability triggered during the pending damage POP that means, "If you rolled at least one natural six with this unit's attack dice, this unit does X more damage for this attack." Only one natural "6" counts in the attack roll after re-rolls. If a unit gets the Critical Hit ability after you roll attack dice, it's too late to affect the damage. Accuracy can't increase the die roll to a natural "6". However, you or your opponent may use an effect to re-roll dice to affect the number of natural sixes. (You only count the six, if any, from the roll used for the attack.) Critical Hit applies only to dice rolled for an attack, not to dice rolls for abilities like Retaliate.