Ezra's Test

Ezra's Test

Avg. Rating 5.0
1 Rating

2


Side Neutral
Rarity Uncommon
Version A
Type Mission
Points 2

Subtype

Expansion

Abbreviation
FOR

Card Number
75 / 210

Author/Publisher
Independent Development Committee
Publish Date
11/27/2021

Independent Development Committee

Card Text

When each battle phase starts, if a Skill or Trait is attached to one of your units, you may choose a unit with a Skill or Trait attached. If you do, put 1 mastery counter on the chosen unit, and it gets +X power, up to 4, where X is the number of mastery counters on it, and Critical Hit 1 until end of turn.



Keywords

Critical Hit
Critical Hit X: A cumulative ability triggered during the pending damage POP that means, "If you rolled at least one natural six with this unit's attack dice, this unit does X more damage for this attack." Only one natural "6" counts in the attack roll after re-rolls. If a unit gets the Critical Hit ability after you roll attack dice, it's too late to affect the damage. Accuracy can't increase the die roll to a natural "6". However, you or your opponent may use an effect to re-roll dice to affect the number of natural sixes. (You only count the six, if any, from the roll used for the attack.) Critical Hit applies only to dice rolled for an attack, not to dice rolls for abilities like Retaliate.