Imperial Armory

Imperial Armory

Avg. Rating 5.0
1 Rating

3


Side Dark
Rarity Uncommon
Version A
Type Resource
Points 2

Expansion

Abbreviation
FOR

Card Number
90 / 210

Author/Publisher
Independent Development Committee
Publish Date
11/27/2021

Independent Development Committee

Card Text

Add 2 counters    One of your Imperials gets Armor until end of turn.

Remove 3 counters    Each of your Imperials gets "Pay 1 Force    Absorb 1" until end of turn

Remove 4 counters    Draw up to X cards, where X is the number of arenas in which you have 1 or more Imperials.



Keywords

Armor
Armor: An isolated, static ability that means, "This unit can only be hit on a roll of 5 or more." Armor works against dice of damage and attack dice. It redefines what die roll is required to hit a unit. It doesn’t modify the die roll like Accuracy. A unit with Accuracy 1 attacking a unit with Armor hits with 4's, 5's, and 6's.
Absorb
Absorb X: An activated ability that means, "Prevent up to X damage to this unit, and it gains power for its next attack equal to the amount of damage prevented this way."