Imperial Scout Troopers

Imperial Scout Troopers

Avg. Rating 5.0
1 Rating

5
50
3
4


Side Dark
Rarity Uncommon
Version A
Type Ground
Points 2


Expansion

Abbreviation
FOR

Card Number
92 / 210

Author/Publisher
Independent Development Committee
Publish Date
11/27/2021

Independent Development Committee

Card Text

Each of your Imperials with "Scout" in its name gets +10 speed and +1 power.

Pay 4 Force    Each of your Imperial Speeders gets +1 power and Ferocity until the end of turn.

Pay 2 build points    Take 1 50/2/2 Imperial Scout Trooper Subordinate with "Lucky 1" and "Stun 1" and put it into the Ground or Character arena. Play only when no unit is attacking.



Keywords

Ferocity
Ferocity: An isolated, static ability that means, "Damage from this unit can't be prevented." Damage that can't prevented includes all damage coming from the unit with Ferocity, including damage from attacks, Ambush, Deflect, Retaliate, and other abilities. Units with Fortitude override this ability, and can prevent damage to themselves from units with Ferocity.
Lucky
Lucky X: A cumulative, static ability that means, "Each time this unit attacks or is attacked, you may re-roll up to X of this unit's attack dice or have your opponent re-roll up to X attack dice against this unit." Both players can use Lucky effects according to the rules for POP chances. Lucky is used only once after all triggered re-roll effects resolve. You can't re-roll more dice than are rolled for the attack. You may choose to roll any number of dice up to the Lucky value.
Stun
Stun X: A cumulative ability triggered during the damage placement POP that means, "When this unit damages another unit, that unit gets –X power until end of battle." If no damage counters are placed as a result of damage, Stun doesn't occur. Stun works anytime the unit damages another unit, not just when it attacks. Only the unit with both Deflect and Stun abilities can stun when it activates its Deflect.