Rebel Family

Rebel Family

Avg. Rating 5.0
1 Rating

3


Side Light
Rarity Uncommon
Version A
Type Resource
Points 2

Expansion

Abbreviation
FOR

Card Number
109 / 210

Author/Publisher
Independent Development Committee
Publish Date
11/27/2021

Independent Development Committee

Card Text

Add 2 counters    One of your Rebels gets Accuracy 1 until end of turn.

Remove 3 counters    Each of your Rebels gets "Pay 1 Force    Persuade 1" until end of turn.

Remove 4 counters    Draw up to X cards, where X is the number of arenas in which you have 1 or more Rebels.



Keywords

Accuracy
Accuracy X/-X: A cumulative, static ability that means, "Add X to each of this unit’s attack dice." and "Subtract X from each of this unit’s attack dice." respectively. Accuracy can’t alter "natural" rolls to affect Critical Hit, Fury, or Parry, but it can affect your chance against Armor. If a unit gets the Accuracy ability after you roll attack dice, it's too late to affect the hits.
Persuade
Persuade X: An activated ability that means, "Prevent up to X damage to this unit, and the attacking unit, if any, loses power for its next attack equal to the amount of damage prevented this way."