Ursa Wren (A)

Ursa Wren (A)

Avg. Rating 5.0
1 Rating

5
40
4
4


Side Neutral
Rarity Uncommon
Version A
Type Character
Points 2


Expansion

Abbreviation
FOR

Card Number
120 / 210

Author/Publisher
Independent Development Committee
Publish Date
11/27/2021

Independent Development Committee

Card Text

Armor

When the battle phase starts, choose an arena. As long as you have no Imperials or Rebels in the chosen arena, each of your Mandalorians in that arena gets +20 speed and +2 power until end of turn.

Ursa gets Double Damage and Fury 2 when attacking an Imperial.



Keywords

Armor
Armor: An isolated, static ability that means, "This unit can only be hit on a roll of 5 or more." Armor works against dice of damage and attack dice. It redefines what die roll is required to hit a unit. It doesn’t modify the die roll like Accuracy. A unit with Accuracy 1 attacking a unit with Armor hits with 4's, 5's, and 6's.
Double Damage
Double Damage: An isolated, static ability played during the damage placement POP that means, "Put 1 additional damage counter on the defending unit for each 1 damage that wasn't prevented." Damage counters placed by a unit with Double Damage are in addition to the counters that would be placed normally if the attacking unit did not have Double Damage.
Fury
Fury X: A cumulative ability triggered by the initial dice roll that means, "When you roll at least one natural four with this unit's attack dice before re-roll, roll X additional attack dice." Only the first natural "4" counts. A four rolled after re-roll doesn't matter. If your unit gets the Fury ability after you roll attack dice, it's too late to roll additional attack dice. Fury applies only to dice rolled for an attack, not to dice rolls for abilities like Retaliate. Accuracy can't increase the die roll to a natural "4."