Derek "Hobbie" Klivian (B)

Derek "Hobbie" Klivian (B)

Avg. Rating 5.0
1 Rating

2
40
1
2


Side Neutral
Rarity Common
Version B
Type Character
Points 1


Expansion

Abbreviation
FOR

Card Number
136 / 210

Author/Publisher
Independent Development Committee
Publish Date
11/27/2021

Independent Development Committee

Card Text

When you deploy Hobbie, you may put 1 redemption counter on one of your Pilots.

INSERT: Starfighter Pilot. The Starfighter gets: *Upkeep: Put 1 redemption counter on this unit. *As long as this unit has 1 or more redemption counters on it, it gets Focus 1. *Discard a card from your hand    Persuade 1



Keywords

Focus
Focus X: A cumulative ability triggered by the initial dice roll that means, "When you roll at least one natural five with this unit's attack dice before re-roll, this unit gets +X power for its next attack." Only the first natural "5" counts. A five rolled after re-roll doesn't matter. Focus applies only to dice rolled for an attack, not to dice rolls for abilities like Retaliate. Accuracy can't increase the die roll to a natural "5."
INSERT
INSERT: A layered, static ability that means, "When this card is in play or stacked under the unit, the unit gets the following effect:" Insert works while in the build zone. The effect works while anywhere in the unit's stack. The granted ability remains to be the ability of its type. (For example, activated abilities granted by Insert may be disrupted.) The granted effect may not work in the build zone as per the rule for the rule for that effect.
Pilot
[sub-type] Pilot: A layered, static ability written as "[sub-type] Pilot. The [sub-type] gets:… ." that means, "You may move this card onto or off of a non-Droid Space or Ground unit of the correct sub-type once during the build step. Ignore all other text on this card except its name, sub-type and health. The piloted unit can't have more than one Pilot." Treat all of a unit's Pilot abilities for a sub-type as a single Pilot ability for that sub-type. It grants abilities to that unit alone. See the "Pilots" section of the rules PDF for more info.
Upkeep
Upkeep: [Cost]: A layered ability triggered when the build step starts that means, "When the build step starts each turn, you must pay the following cost." You must choose one of the costs that you can pay each turn, and ignore the others. You must still pay the Upkeep costs of a unit even if that unit is in the build zone, becomes the top card of a unique unit stack, or Pilots another unit. The Upkeep must be paid if you can pay it. If you can't pay any of the listed costs in full, then ignore Upkeep. If a unit has multiple Upkeep abilities, fulfilling just one of the Upkeep abilities (such as tapping the unit) does not satisfy all the Upkeep costs at once; it would only satisfy that instance of Upkeep. You may choose the order of multiple Upkeep abilities to keep an Upkeep from being paid, though a different order might pay it.
Persuade
Persuade X: An activated ability that means, "Prevent up to X damage to this unit, and the attacking unit, if any, loses power for its next attack equal to the amount of damage prevented this way."