Grand Admiral Thrawn's Uniform (A)

Grand Admiral Thrawn's Uniform (A)

Avg. Rating 5.0
1 Rating

1


Side Dark
Rarity Common
Version A
Type Equipment
Points 1


Expansion

Abbreviation
FOR

Card Number
149 / 210

Author/Publisher
Independent Development Committee
Publish Date
11/27/2021

Independent Development Committee

Card Text

Pay 1 Force    Equip

Equipped Imperial Officer gets +1 power and "Pay 3 Force    One of your unique Imperial gets Accuracy 1 until end of turn."

Equipped Grand Admiral Thrawn also gets Focus 2.



Keywords

Accuracy
Accuracy X/-X: A cumulative, static ability that means, "Add X to each of this unit’s attack dice." and "Subtract X from each of this unit’s attack dice." respectively. Accuracy can’t alter "natural" rolls to affect Critical Hit, Fury, or Parry, but it can affect your chance against Armor. If a unit gets the Accuracy ability after you roll attack dice, it's too late to affect the hits.
Equip
Equip: A selective effect on Equipment activated during the build step that means, "Attach this Equipment to a unit. Play only during your build step." You can pay the Equip cost only once per turn.
Focus
Focus X: A cumulative ability triggered by the initial dice roll that means, "When you roll at least one natural five with this unit's attack dice before re-roll, this unit gets +X power for its next attack." Only the first natural "5" counts. A five rolled after re-roll doesn't matter. Focus applies only to dice rolled for an attack, not to dice rolls for abilities like Retaliate. Accuracy can't increase the die roll to a natural "5."