Dume (A) (Promo)

Dume (A) (Promo)

Avg. Rating 5.0
1 Rating

4
30
3
4


Side Light
Rarity Promotional
Version A
Type Ground
Points 0


Expansion

Abbreviation
FOR

Card Number
197 / 210

Author/Publisher
Independent Development Committee
Publish Date
11/27/2021

Independent Development Committee

Card Text

Each of your Lothal units gets Fortitude and Parry 1

     Gain 1 Force

Pay 2 Force    Absorb 2

Pay 5 Force    Meditate



Keywords

Fortitude
Fortitude: An isolated, static ability that means, "This unit can prevent unpreventable damage to itself." Units with Fortitude can prevent damage from units with Ferocity and "damage... that can't be prevented" by using Deflect, Evade, Parry, and other damage prevention abilities. Fortitude only allows a unit to prevent unpreventable damage to itself, not to other units. Putting damage counters directly on a unit is not the same thing as doing damage, and also can't be stopped by Fortitude.
Meditate
Meditate: An isolated effect activated during a POP chance or your build step that means, "You may play this card from your discard pile without paying the printed cost. Play only during a POP chance or during your build step. When this card would be discarded, remove it from the game instead." Meditate can only be activated when the card is in your discard pile. Paying the Meditate activation cost means you don't pay the normal printed cost of the card.
Parry
Parry X: A cumulative ability triggered during the damage prevention POP that means, "If the attacking unit rolled at least one natural '1' against this unit, prevent X damage to this unit." Only one natural "1" is counted from the attack roll after re-rolls. Parry doesn't prevent damage from a parrying unit unless it attacks itself. Parry can't affect unpreventable damage. If a unit gets the Parry ability after you roll attack dice, it's too late to affect the damage. Accuracy can't decrease the die roll to a natural "1". However, you or your opponent may use an effect to re-roll dice to affect the number of natural ones. (You only count the 1, if any, from the roll used for the attack.) Parry applies only to dice rolled for an attack, not to dice rolls for abilities like Retaliate.
Absorb
Absorb X: An activated ability that means, "Prevent up to X damage to this unit, and it gains power for its next attack equal to the amount of damage prevented this way."

Other Versions