Crime Lord's Cruelty

Crime Lord's Cruelty

Avg. Rating 5.0
1 Rating


Side Neutral
Rarity Rare
Version A
Type Equipment
Points 3


Card Number
6 / 150

Independent Development Committee
Publish Date

Independent Development Committee

Card Text

When you deploy or put a non-Crime Lord unit into any arena, put 1 damage counter on it and attach this Trait to one of your Crime Gang units or Crime Lords.

Equipped Crime Gang unit or Crime Lord gets +1 power, Fury 2, and "Discard one of your units with printed build cost X from this arena    Add X counters to your Resource. Play only during your build step or when this arena's battle step starts."


Equip: A selective effect on Equipment activated during the build step that means, "Attach this Equipment to a unit. Play only during your build step." You can pay the Equip cost only once per turn.
Fury X: A cumulative ability triggered by the initial dice roll that means, "When you roll at least one natural four with this unit's attack dice before re-roll, roll X additional attack dice." Only the first natural "4" counts. A four rolled after re-roll doesn't matter. If your unit gets the Fury ability after you roll attack dice, it's too late to roll additional attack dice. Fury applies only to dice rolled for an attack, not to dice rolls for abilities like Retaliate. Accuracy can't increase the die roll to a natural "4."