Barge Heavy Cannon

Barge Heavy Cannon

Avg. Rating 5.0
1 Rating

1


Side Neutral
Rarity Uncommon
Version A
Type Equipment
Points 2



Abbreviation

Card Number
42 / 150

Author/Publisher
Independent Development Committee
Publish Date
12/31/2021

Independent Development Committee

Card Text

Remove 2 counters from your Resource    Equip

Equipped unit can only have one Barge Heavy Cannon attached to it.

Equipped Ground unit or Character gets +1 power and "Pay 1 Force    Retaliate 3."

Equipped Jabba's Sail Barge or Princess Leia also gets "Each unit gets Backfire 2 when attacking this unit." and "This unit can attack units in the Ground or Character arena."



Keywords

Backfire
Backfire X: A cumulative ability triggered by the initial dice roll that means, "When you roll at least one natural three with this unit's attack dice before re-roll, this unit does X dice of damage to itself when the attack ends." Backfire applies only to dice rolled for an attack, not to dice rolls for abilities like Retaliate.
Equip
Equip: A selective effect on Equipment activated during the build step that means, "Attach this Equipment to a unit. Play only during your build step." You can pay the Equip cost only once per turn.
Retaliate
Retaliate X: A layered ability activated during the attack POP that means, "If a unit in the same arena as this unit is attacking this unit, this unit does X dice of damage to that unit when the attack ends." A Retaliate ability without an activation cost has a printed cost of "Pay 0 Force -->". Retaliate resolves when the attack ends, even if your unit gets discarded. Retaliate dice are just dice of damage, not attack dice, and can trigger Stun. Retaliate based on a unit’s power is based on its total power at the time the Retaliate is activated. Retaliate doesn't work with attacks from another arena (such as Bombard and Ion Cannon) or the build zone. A unit may retaliate against itself if it attacks itself. Each Retaliate may be used once per attack. Each defending unit can activate Retaliate during the attack POP, which resolve in their order when the attack ends, even if the retaliating unit is discarded.