Bounty Hunter Gang (F)

Bounty Hunter Gang (F)

Avg. Rating 5.0
1 Rating


Side Neutral
Rarity Uncommon
Version F
Type Ground/Character
Points 2


Card Number
45 / 150

Independent Development Committee
Publish Date

Independent Development Committee

Card Text

Bounty: Search your opponent's deck for a unit card, show it to your opponent, and put it into your hand. Your opponent shuffles their deck.


     Put 1 captivity counter on a unit in this arena and tap that unit. Play only when Bounty Hunter Gang would attack.


Armor: An isolated, static ability that means, "This unit can only be hit on a roll of 5 or more." Armor works against dice of damage and attack dice. It redefines what die roll is required to hit a unit. It doesn’t modify the die roll like Accuracy. A unit with Accuracy 1 attacking a unit with Armor hits with 4's, 5's, and 6's.
Bounty: [bonus]: A layered ability triggered during a unit discard that means, "When another unit is discarded by damage from this unit, you gain the following when your next build step starts." Bounty triggers even if the attacking unit leaves play. Bounty works in the build zone. You will gain the bounty even if the attacking unit is sent to the discard pile. The unit can't collect a bounty on itself.

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