Jabba the Hutt (I)

Jabba the Hutt (I)

Avg. Rating 5.0
1 Rating


Side Neutral
Rarity Common
Version I
Type Character
Points 1


Card Number
99 / 150

Independent Development Committee
Publish Date

Independent Development Committee

Card Text

, Pay 1 build point    Take 1 60/3/2 Jabba's Mercenaries Subordinate with "Stun 1" and put it into the Ground or Character arena, and you may put 1 captivity counter on a unit in that arena. Play only during your build step.

INSERT: Remove 1 counter from your Resource    Redirect


INSERT: A layered, static ability that means, "When this card is in play or stacked under the unit, the unit gets the following effect:" Insert works while in the build zone. The effect works while anywhere in the unit's stack. The granted ability remains to be the ability of its type. (For example, activated abilities granted by Insert may be disrupted.) The granted effect may not work in the build zone as per the rule for the rule for that effect.
Stun X: A cumulative ability triggered during the damage placement POP that means, "When this unit damages another unit, that unit gets –X power until end of battle." If no damage counters are placed as a result of damage, Stun doesn't occur. Stun works anytime the unit damages another unit, not just when it attacks. Only the unit with both Deflect and Stun abilities can stun when it activates its Deflect.
Redirect: An activated ability that means, "If this unit is attacked, choose one of your other units that can be attacked and damaged in this arena. The attacking unit attacks the chosen unit instead." Precision will cut through Redirect just as it cuts through Intercept. However, there are cards that can cause a unit to lose Precision, or part of its game text.

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