TT-8L/Y7 Gatekeeper

TT-8L/Y7 Gatekeeper

Avg. Rating 5.0
1 Rating

1


Side Neutral
Rarity Common
Version A
Type Equipment
Points 1

Subtypes


Abbreviation

Card Number
120 / 150

Author/Publisher
Independent Development Committee
Publish Date
12/31/2021

Independent Development Committee

Card Text

Remove 1 counter from your Resource    Equip

Equipped unit can only have one TT-8L/Y7 Gatekeeper attached to it.

Equipped Fortification gets Damage Control 1 and "Forewarning: Draw a card."

Equipped Jabba's Palace Gate also gets "Whenever your opponent deploys a unit using Hidden Cost or puts a Subordinate into any arena, you may draw a card."



Keywords

Damage Control
Damage Control X: A cumulative, triggered ability that means, "When your build step starts, you may remove up to X damage counters from this unit."
Equip
Equip: A selective effect on Equipment activated during the build step that means, "Attach this Equipment to a unit. Play only during your build step." You can pay the Equip cost only once per turn.
Forewarning
Forewarning: [Effect]: A static, layered effect that means, "Whenever this unit is attacked, you may predict the number of hits that will be rolled for that attack. If you're correct, gain the [effect]. For example, a unit with "Forewarning: Gain 2 Force" will give you 2 Force if you guess the number of hits rolled correctly.
Hidden Cost
Hidden Cost X: A selective, static effect that means, "As long as you have a number of build counters on this card equal to X or the unit's current build cost (whichever is less), you may complete it anytime by paying Force for the remaining build cost, if any." Effects and stacking rules may reduce the build cost. You do not need to pay Force if the build cost is within the Hidden Cost integer. You can deploy it to the build zone. Hidden cost can only be played if the card is partially built and has the required number of build counters on it. You may use Hidden cost anytime, even during any Play-or-Pass chances not reserved for re-roll, damage prevention, or disrupt POP chances. If there are a number of build counters on the unit equal to or greater than the Hidden Cost integer, you do not need to pay any Force. You may not use Hidden Cost to deploy a Pilot to a unit.