Qui-Gon's Spirit (A)

Qui-Gon's Spirit (A)

Avg. Rating 5.0
1 Rating

5
20
0
2


Side Light
Rarity Rare
Version A
Type Character
Points 3

Subtype


Abbreviation

Card Number
34 / 120

Author/Publisher
Independent Development Committee
Publish Date
6/1/2006

Independent Development Committee

Card Text

Qui-Gon's Spirit doesn't count towards controlling the Character arena.

Prevent all damage to and from Qui-Gon's Spirit.

Whenever one of your Jedi Characters or Jedi Pilots is discarded from any arena, you may put the top card of that Character or Pilot facedown under Qui-Gon's Spirit. (Cards put under Qui-Gon's Spirit in this way are not a part of his stack and are not in play.)

When Qui-Gon's Spirit is discarded, put all facedown cards under him into your discard pile.

When your build step starts, gain 1 Force for each face down card under Qui-Gon's Spirit.


Usage Notes

Text erratum for third ability

You may have Qui-Gon's Spirit in the arena at the same time as Qui-Gon Jinn. They do not stack.

Qui-Gon's Spirit still counts as a unit and may be targeted by effects that target units.


Keywords

Pilot
[sub-type] Pilot: A layered, static ability written as "[sub-type] Pilot. The [sub-type] gets:… ." that means, "You may move this card onto or off of a non-Droid Space or Ground unit of the correct sub-type once during the build step. Ignore all other text on this card except its name, sub-type and health. The piloted unit can't have more than one Pilot." Treat all of a unit's Pilot abilities for a sub-type as a single Pilot ability for that sub-type. It grants abilities to that unit alone. See the "Pilots" section of the rules PDF for more info.
Stack
Stack: [List]: A layered, static ability that means "You may put a listed card under this unit as part of its stack." The listed cards can't be on top of the stack. Cards with the Stack ability don't count as the cards listed and don't contest with any of the listed cards. If a card is listed by its name you can't stack a card with a different name unless it satisfies a different criteria in the [list] or they represent the same unit. (See the "Different Versions with Different Names" section in the rules PDF) Unlike a normal stack, you can only have one version of each unique unit from the [list] in the stack. Non-unique cards listed on a card with the Stack ability are permitted to form a part of the stack and you can have multiple cards with the same name in the stack as long as they are non-unique. Cards added to a card's stack using the Stack ability cannot exceed the 4 card maximum normal stacking rule. If a unique card with the Stack ability has another version of itself move to the top of it's stack, discard any cards in the stack that can't stack with the new version on top of the stack.

Other Versions