Boba Fett's Chain Code (A)

Boba Fett's Chain Code (A)

Avg. Rating 5.0
1 Rating

2


Side Neutral
Rarity Uncommon
Version A
Type Equipment
Points



Abbreviation
TMW

Card Number
77 / 240

Author/Publisher
Independent Development Committee
Publish Date
4/21/2022

Independent Development Committee

Card Text

Pay 1 build point, discard 2 cards from your hand    Equip

Equipped unit with "Fett" in its name gets +2 health, Resilience 2, and "Upkeep: You may choose an ability on a unit card with "Fett" in its name in your discard pile. If you do, this unit gets the chosen ability until end of turn."



Keywords

Equip
Equip: A selective effect on Equipment activated during the build step that means, "Attach this Equipment to a unit. Play only during your build step." You can pay the Equip cost only once per turn.
Resilience
Resilience X: A cumulative, static ability that means, "As long as this unit has at least X damage counters on it, it gets +X power."
Upkeep
Upkeep: [Cost]: A layered ability triggered when the build step starts that means, "When the build step starts each turn, you must pay the following cost." You must choose one of the costs that you can pay each turn, and ignore the others. You must still pay the Upkeep costs of a unit even if that unit is in the build zone, becomes the top card of a unique unit stack, or Pilots another unit. The Upkeep must be paid if you can pay it. If you can't pay any of the listed costs in full, then ignore Upkeep. If a unit has multiple Upkeep abilities, fulfilling just one of the Upkeep abilities (such as tapping the unit) does not satisfy all the Upkeep costs at once; it would only satisfy that instance of Upkeep. You may choose the order of multiple Upkeep abilities to keep an Upkeep from being paid, though a different order might pay it.