E-11 Rifle Cache

E-11 Rifle Cache

Avg. Rating 5.0
1 Rating

2


Side Neutral
Rarity Common
Version A
Type Equipment
Points



Abbreviation
TMW

Card Number
160 / 240

Author/Publisher
Independent Development Committee
Publish Date
4/21/2022

Independent Development Committee

Card Text

Remove 1 counter from your Resource, or Pay 2 Force    Equip

Equipped Squad gets Critical Hit 2

Equipped Imperial Squad or Mandalorian Squad also gets Surge 2.



Keywords

Critical Hit
Critical Hit X: A cumulative ability triggered during the pending damage POP that means, "If you rolled at least one natural six with this unit's attack dice, this unit does X more damage for this attack." Only one natural "6" counts in the attack roll after re-rolls. If a unit gets the Critical Hit ability after you roll attack dice, it's too late to affect the damage. Accuracy can't increase the die roll to a natural "6". However, you or your opponent may use an effect to re-roll dice to affect the number of natural sixes. (You only count the six, if any, from the roll used for the attack.) Critical Hit applies only to dice rolled for an attack, not to dice rolls for abilities like Retaliate.
Equip
Equip: A selective effect on Equipment activated during the build step that means, "Attach this Equipment to a unit. Play only during your build step." You can pay the Equip cost only once per turn.
Surge
Surge X: A cumulative, triggered ability that means, "Whenever another unit damages this unit, you may give a unit of your choice in this arena +X power until end of turn."