Grogu (G) (Promo)

Grogu (G) (Promo)

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Side Light
Rarity Promotional
Version G
Type Character
Points



Abbreviation
TMW

Card Number
232 / 240

Author/Publisher
Independent Development Committee
Publish Date
4/21/2022

Independent Development Committee

Card Text

Upkeep: Put 1 counter of any type on a unit in the Character arena.

Grogu gets + 1 health for each redemption counter on him.

, Pay 2 Force    Put 1 damage counter each on up to 2 of your opponent's units in this arena. Play only when no unit is attacking and only if Grogu has 1 or more corruption counters on him.

INSERT: Remove 1 corruption or redemption counter from Grogu    Persuade 2



Keywords

INSERT
INSERT: A layered, static ability that means, "When this card is in play or stacked under the unit, the unit gets the following effect:" Insert works while in the build zone. The effect works while anywhere in the unit's stack. The granted ability remains to be the ability of its type. (For example, activated abilities granted by Insert may be disrupted.) The granted effect may not work in the build zone as per the rule for the rule for that effect.
Upkeep
Upkeep: [Cost]: A layered ability triggered when the build step starts that means, "When the build step starts each turn, you must pay the following cost." You must choose one of the costs that you can pay each turn, and ignore the others. You must still pay the Upkeep costs of a unit even if that unit is in the build zone, becomes the top card of a unique unit stack, or Pilots another unit. The Upkeep must be paid if you can pay it. If you can't pay any of the listed costs in full, then ignore Upkeep. If a unit has multiple Upkeep abilities, fulfilling just one of the Upkeep abilities (such as tapping the unit) does not satisfy all the Upkeep costs at once; it would only satisfy that instance of Upkeep. You may choose the order of multiple Upkeep abilities to keep an Upkeep from being paid, though a different order might pay it.
Persuade
Persuade X: An activated ability that means, "Prevent up to X damage to this unit, and the attacking unit, if any, loses power for its next attack equal to the amount of damage prevented this way."

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