Darth Maul's Lightsaber (A)

Darth Maul's Lightsaber (A)

Avg. Rating 5.0
1 Rating

2


Side Dark
Rarity Rare
Version A
Type Equipment
Points 3

Subtype

Expansion

Abbreviation
ION

Card Number
17 / 181

Author/Publisher
Independent Development Committee
Publish Date
5/1/2009

Independent Development Committee

Card Text

Pay 3 Force    Equip

Equipped Dark Jedi or Sith gets "Pay 0 Force    Retaliate 3."

Equipped Darth Maul also gets "When the Character battle step starts, you may choose one: Maul gets Accuracy 1 or Double Strike until end of turn. If you do, whenever Maul attacks this turn, put 1 damage counter on Maul when the attack ends."



Keywords

Accuracy
Accuracy X/-X: A cumulative, static ability that means, "Add X to each of this unit’s attack dice." and "Subtract X from each of this unit’s attack dice." respectively. Accuracy can’t alter "natural" rolls to affect Critical Hit, Fury, or Parry, but it can affect your chance against Armor. If a unit gets the Accuracy ability after you roll attack dice, it's too late to affect the hits.
Double Strike
Double Strike: An isolated, static ability played after the attack end POP that means, "You may choose a unit that this unit can attack. This unit attacks that unit. Play only if this unit just attacked and only if it tapped for that attack." The unit must tap for the first attack, not the second. If it untaps, it may double strike again. Double Strike doesn't allow you to attack your own units.
Equip
Equip: A selective effect on Equipment activated during the build step that means, "Attach this Equipment to a unit. Play only during your build step." You can pay the Equip cost only once per turn.
Retaliate
Retaliate X: A layered ability activated during the attack POP that means, "If a unit in the same arena as this unit is attacking this unit, this unit does X dice of damage to that unit when the attack ends." A Retaliate ability without an activation cost has a printed cost of "Pay 0 Force -->". Retaliate resolves when the attack ends, even if your unit gets discarded. Retaliate dice are just dice of damage, not attack dice, and can trigger Stun. Retaliate based on a unit’s power is based on its total power at the time the Retaliate is activated. Retaliate doesn't work with attacks from another arena (such as Bombard and Ion Cannon) or the build zone. A unit may retaliate against itself if it attacks itself. Each Retaliate may be used once per attack. Each defending unit can activate Retaliate during the attack POP, which resolve in their order when the attack ends, even if the retaliating unit is discarded.

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