Qui-Gon Jinn's Lightsaber (B)

Qui-Gon Jinn's Lightsaber (B)

Avg. Rating 5.0
1 Rating

2


Side Light
Rarity Uncommon
Version B
Type Equipment
Points 2

Subtype

Expansion

Abbreviation
ION

Card Number
105 / 181

Author/Publisher
Independent Development Committee
Publish Date
5/1/2009

Independent Development Committee

Card Text

Pay 2 Force    Equip

Equipped Jedi or Sith gets "This unit gets +2 power as long as it's attacking a Dark Jedi or Sith."

Equipped Obi-Wan Kenobi also gets Fury 4.

Equipped Qui-Gon Jinn also gets Parry 2.



Keywords

Equip
Equip: A selective effect on Equipment activated during the build step that means, "Attach this Equipment to a unit. Play only during your build step." You can pay the Equip cost only once per turn.
Fury
Fury X: A cumulative ability triggered by the initial dice roll that means, "When you roll at least one natural four with this unit's attack dice before re-roll, roll X additional attack dice." Only the first natural "4" counts. A four rolled after re-roll doesn't matter. If your unit gets the Fury ability after you roll attack dice, it's too late to roll additional attack dice. Fury applies only to dice rolled for an attack, not to dice rolls for abilities like Retaliate. Accuracy can't increase the die roll to a natural "4."
Parry
Parry X: A cumulative ability triggered during the damage prevention POP that means, "If the attacking unit rolled at least one natural '1' against this unit, prevent X damage to this unit." Only one natural "1" is counted from the attack roll after re-rolls. Parry doesn't prevent damage from a parrying unit unless it attacks itself. Parry can't affect unpreventable damage. If a unit gets the Parry ability after you roll attack dice, it's too late to affect the damage. Accuracy can't decrease the die roll to a natural "1". However, you or your opponent may use an effect to re-roll dice to affect the number of natural ones. (You only count the 1, if any, from the roll used for the attack.) Parry applies only to dice rolled for an attack, not to dice rolls for abilities like Retaliate.

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