Jedi Robes

Jedi Robes

Avg. Rating 5.0
1 Rating

2


Side Neutral
Rarity Common
Version A
Type Equipment
Points 1

Subtypes

Expansion

Abbreviation
ION

Card Number
143 / 181

Author/Publisher
Independent Development Committee
Publish Date
5/1/2009

Independent Development Committee

Card Text

Pay 2 Force    Equip

As long as the equipped Ground or Character unit is in its arena, it gets "Pay 1 Force    Evade 1" and "Treat this unit as a Jedi."

Equipped Ground or Character unit with Jedi or Sith in its subtype also gets +2 power and "Reserves: , Pay 1 Force    Remove up to 2 damage counters from this unit."


Usage Notes

Text erratum in third effect.


Keywords

Equip
Equip: A selective effect on Equipment activated during the build step that means, "Attach this Equipment to a unit. Play only during your build step." You can pay the Equip cost only once per turn.
Evade
Evade X: A layered ability activated during the damage prevention POP that means, "Prevent up to X damage to this unit." You can play Evade only once for each instance of damage. You don't have to use all of the Evade. You choose how much damage to Evade up to X, even if the full amount of damage or more is pending.
Reserves
Reserves: [Ability]: A layered, static ability that means, "The following ability works while, and only while, it's in the build zone." The granted ability remains to be the ability of its type. (For example, activated abilities granted by Reserves may be disrupted.)