Concord Dawn

Concord Dawn

Avg. Rating 5.0
1 Rating


Side Neutral
Rarity Common
Version A
Type Location



Card Number
57 / 75

Independent Development Committee
Publish Date

Independent Development Committee

Card Text

Any time one of your units in this arena would attack, you may give it -20 speed instead. If you do, that unit gets +1 power and Accuracy 1 until end of turn. You may do this only once per turn and only for units without Stealth.


Accuracy X/-X: A cumulative, static ability that means, "Add X to each of this unit’s attack dice." and "Subtract X from each of this unit’s attack dice." respectively. Accuracy can’t alter "natural" rolls to affect Critical Hit, Fury, or Parry, but it can affect your chance against Armor. If a unit gets the Accuracy ability after you roll attack dice, it's too late to affect the hits.
Stealth: An isolated, static ability that means, "This unit can't be attacked unless it's tapped or has damage counters on it." An untapped and undamaged unit with Stealth can still be affected by alternative types of damage. (Such as Overkill.) As long as the unit has any number of damage counters on it, it can't use Stealth.