Nute Gunray (C)

Nute Gunray (C)

Avg. Rating 9.0
3 Ratings


Side Dark
Rarity Rare
Version C
Type Character
Points 3



Card Number
22 / 90

Wizards of the Coast
Publish Date

Wizards of the Coast

Card Text

Each of your other Trade Federation units costs 1 fewer build point to deploy and each of your Trade Federation units get "Pay 0 Force    Intercept".

Usage Notes

Both parts of the effect apply to all Trade Federation units no matter when they were deployed.


Intercept: A selective ability activated during the attack POP that means, "If one of your other units is being attacked in the same arena, the attacking unit now attacks this unit instead." Intercept doesn't end the attack. Any number of units may intercept an attack once for each instance of the effect. Each intercepting unit has been attacked. Intercept isn’t a prevention ability. Intercept doesn’t cause a new attack. (It is the same attack.) Your unit may intercept an attack from one of your own units (but not from itself) as long as that unit can attack it. If it can't attack the intercepting unit, you can pay its activation, but the defending unit won’t change. "For this attack" effects do not trigger for each intercept. Some effects may end because they don't apply to the new defending unit unless the effect's conditions are met by the new defending unit. An effect that addresses the attack can't be played for each intercept, but could continue.

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