Aayla Secura (C)

Aayla Secura (C)

Avg. Rating 5.0
1 Rating

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Side Light
Rarity Rare
Version C
Type Character
Points 3


Expansion

Abbreviation
RAW

Card Number
1 / 120

Author/Publisher
Independent Development Committee
Publish Date
4/1/2008

Independent Development Committee

Card Text

Treat Aayla as a Republic Officer

Pay 1 Force    Aayla gets Parry 1 until end of turn.

Pay 1 Force    Prevent 1 damage to one of your Jedi or Clone units. Play only if that unit is in the Ground or Character arena.

Pay 1 Force    Deflect 1

Pay 1 Force    Evade 1



Keywords

Deflect
Deflect X: A layered ability activated during the damage prevention POP that means, "Prevent X damage to this unit, and this unit may do that much damage to a unit of your choice in the same arena." Deflect creates new damage that can be done to any unit in the arena (even itself). Deflect may be deflected any number of times. Damage is applied after all prevention and deflects resolve. The damage that the unit does equals the damage it prevented. You can play each Deflect effect only once for each source of damage. Deflect as much damage as you can up to the Deflect value.
Evade
Evade X: A layered ability activated during the damage prevention POP that means, "Prevent up to X damage to this unit." You can play Evade only once for each instance of damage. You don't have to use all of the Evade. You choose how much damage to Evade up to X, even if the full amount of damage or more is pending.
Parry
Parry X: A cumulative ability triggered during the damage prevention POP that means, "If the attacking unit rolled at least one natural '1' against this unit, prevent X damage to this unit." Only one natural "1" is counted from the attack roll after re-rolls. Parry doesn't prevent damage from a parrying unit unless it attacks itself. Parry can't affect unpreventable damage. If a unit gets the Parry ability after you roll attack dice, it's too late to affect the damage. Accuracy can't decrease the die roll to a natural "1". However, you or your opponent may use an effect to re-roll dice to affect the number of natural ones. (You only count the 1, if any, from the roll used for the attack.) Parry applies only to dice rolled for an attack, not to dice rolls for abilities like Retaliate.

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