Darth Bane's Lightsaber (B)

Darth Bane's Lightsaber (B)

Avg. Rating 5.0
1 Rating

2


Side Dark
Rarity Rare
Version B
Type Equipment
Points 3


Expansion

Abbreviation
RO2

Card Number
6 / 92

Author/Publisher
Independent Development Committee
Publish Date
7/1/2014

Independent Development Committee

Card Text

Pay 2 Force    Equip

Equipped Jedi or Sith gets Critical Hit 2

Equipped Darth Bane also gets +10 speed and Stun 3.



Keywords

Critical Hit
Critical Hit X: A cumulative ability triggered during the pending damage POP that means, "If you rolled at least one natural six with this unit's attack dice, this unit does X more damage for this attack." Only one natural "6" counts in the attack roll after re-rolls. If a unit gets the Critical Hit ability after you roll attack dice, it's too late to affect the damage. Accuracy can't increase the die roll to a natural "6". However, you or your opponent may use an effect to re-roll dice to affect the number of natural sixes. (You only count the six, if any, from the roll used for the attack.) Critical Hit applies only to dice rolled for an attack, not to dice rolls for abilities like Retaliate.
Equip
Equip: A selective effect on Equipment activated during the build step that means, "Attach this Equipment to a unit. Play only during your build step." You can pay the Equip cost only once per turn.
Stun
Stun X: A cumulative ability triggered during the damage placement POP that means, "When this unit damages another unit, that unit gets –X power until end of battle." If no damage counters are placed as a result of damage, Stun doesn't occur. Stun works anytime the unit damages another unit, not just when it attacks. Only the unit with both Deflect and Stun abilities can stun when it activates its Deflect.

More Info

Artwork and saber design by Rob Petkau of Genesis Custom Sabers.

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