Grenade Launcher

Grenade Launcher

Avg. Rating 5.0
1 Rating

1


Side Neutral
Rarity Common
Version A
Type Equipment
Points 1


Expansion

Abbreviation
TOR

Card Number
91 / 135

Author/Publisher
Independent Development Committee
Publish Date
12/1/2014

Independent Development Committee

Card Text

Pay 1 build point    Equip

Equipped unit can have only one Grenade Launcher attached.

Equipped Character unit gets Critical Hit 2.

Equipped Ground unit with 2 or more Equipment attached gets "Whenever this unit would do damage (before damage prevention), it does 2 more damage."



Keywords

Critical Hit
Critical Hit X: A cumulative ability triggered during the pending damage POP that means, "If you rolled at least one natural six with this unit's attack dice, this unit does X more damage for this attack." Only one natural "6" counts in the attack roll after re-rolls. If a unit gets the Critical Hit ability after you roll attack dice, it's too late to affect the damage. Accuracy can't increase the die roll to a natural "6". However, you or your opponent may use an effect to re-roll dice to affect the number of natural sixes. (You only count the six, if any, from the roll used for the attack.) Critical Hit applies only to dice rolled for an attack, not to dice rolls for abilities like Retaliate.
Equip
Equip: A selective effect on Equipment activated during the build step that means, "Attach this Equipment to a unit. Play only during your build step." You can pay the Equip cost only once per turn.