Sith Armor

Sith Armor

Avg. Rating 5.0
1 Rating

2


Side Dark
Rarity Common
Version A
Type Equipment
Points 1


Expansion

Abbreviation
TOR

Card Number
108 / 135

Author/Publisher
Independent Development Committee
Publish Date
12/1/2014

Independent Development Committee

Card Text

Pay 1 build point, 2 Force    Equip

Equipped unit can only have Sith Armor attached.

Equipped Sith gets +1 health.

Equipped Sith Lord also gets "Each non-Jedi gets -2 power when attacking unit." and "Each Jedi gets -1 power when attacking this unit."



Keywords

Armor
Armor: An isolated, static ability that means, "This unit can only be hit on a roll of 5 or more." Armor works against dice of damage and attack dice. It redefines what die roll is required to hit a unit. It doesn’t modify the die roll like Accuracy. A unit with Accuracy 1 attacking a unit with Armor hits with 4's, 5's, and 6's.
Equip
Equip: A selective effect on Equipment activated during the build step that means, "Attach this Equipment to a unit. Play only during your build step." You can pay the Equip cost only once per turn.