Invincible (A)

Invincible (A)

Avg. Rating 5.0
1 Rating

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7


Side Dark
Rarity Rare
Version A
Type Space


Expansion

Abbreviation
AGD

Card Number
44 / 311

Author/Publisher
Independent Development Committee
Publish Date
3/1/2016

Independent Development Committee

Card Text

Invincible gets Accuracy 1 when attacking a Transport.

Pay 1 build point    Invincible gets Shields 2 until end of turn.

Pay 1 build point    Take 1 40/2/2 Hyena Bomber Squad Subordinate with "Bombard 2" and put it into the Space arena.



Keywords

Accuracy
Accuracy X/-X: A cumulative, static ability that means, "Add X to each of this unit’s attack dice." and "Subtract X from each of this unit’s attack dice." respectively. Accuracy can’t alter "natural" rolls to affect Critical Hit, Fury, or Parry, but it can affect your chance against Armor. If a unit gets the Accuracy ability after you roll attack dice, it's too late to affect the hits.
Bombard
Bombard X: A cumulative, static ability that means, "This unit may attack a unit in the Ground arena instead of the Space arena, using X power plus any other effects." You choose whether to use Bombard to attack a unit in the Ground arena or to make a normal attack in the Space arena. You can't attack a unit in the Space arena using Bombard. Power changes affect Bombard.
Shields
Shields X: A cumulative, static ability that means, "The attacking unit gets –X power against this unit." Shields only matters when attack dice are rolled. If you give a unit Shields after your opponent has rolled for damage, it doesn't affect the roll.

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