Mace Windu (H)

Mace Windu (H)

Avg. Rating 5.0
1 Rating

8
50
6
6


Side Light
Rarity Rare
Version H
Type Character
Points 3


Subordinate

Expansion

Abbreviation
AGD

Card Number
55 / 311

Author/Publisher
Independent Development Committee
Publish Date
3/1/2016

Independent Development Committee

Card Text

When you deploy Mace, you may pay 2 Force and discard a card from your hand. If you do, take 2 40/3/2 AT-RT Squad Subordinates and put them into the Ground arena.

Each of your Twilek's gets Parry 1

Pay 2 Force    Evade 3



Keywords

Evade
Evade X: A layered ability activated during the damage prevention POP that means, "Prevent up to X damage to this unit." You can play Evade only once for each instance of damage. You don't have to use all of the Evade. You choose how much damage to Evade up to X, even if the full amount of damage or more is pending.
Parry
Parry X: A cumulative ability triggered during the damage prevention POP that means, "If the attacking unit rolled at least one natural '1' against this unit, prevent X damage to this unit." Only one natural "1" is counted from the attack roll after re-rolls. Parry doesn't prevent damage from a parrying unit unless it attacks itself. Parry can't affect unpreventable damage. If a unit gets the Parry ability after you roll attack dice, it's too late to affect the damage. Accuracy can't decrease the die roll to a natural "1". However, you or your opponent may use an effect to re-roll dice to affect the number of natural ones. (You only count the 1, if any, from the roll used for the attack.) Parry applies only to dice rolled for an attack, not to dice rolls for abilities like Retaliate.

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